Sunday, July 13, 2008

Washing Our Hands Off -- A Short Short

The child is giving final touches to a crossword, which has shaped into the form of a toy - a female body. The child is thinking on fifty-six down, the last word that has a hint - anagram “EITLYSXUA”. The child figures it out. Mother sees Father hooked up to the T.V. – a ball match. Father is taking no notice of the child’s report card, which she has given him. Father switches to the News channel as ads come up. Mother tells Father that they are responsible for the child’s conduct today. The child had e-mailed a photograph to one of the child’s girl classmates. The photograph was of a M country's girl taking off pants from a near naked Z country's soldier’s body. That girl classmate had found it disgusting. “The language it contained,” mother says, “it was so sadistic.” Father says, “This is a common problem. Parents cannot force their children not to use the Internet and see pictures, and then mail it to someone they found interesting. They have every freedom to do it. It is the society, which has given it to them. Parents just have to follow the norms, give them their due. One cannot always supervise.” After a pause, he adds in a demonstratively consoling voice, “I will talk to him.”

Mother fumes at Father. The child resolves the anagram and puts the “Y” of “SEXUALITY”. The doll toy starts to talk and pleads in a very seductive voice. The child looks on with wide open eyes and with an expectant half-fulfilled smile playing on his lips. The doll says, “I am a feminist. I want to be like a man. Rearrange the acrosses and the downs. You genetician, do it for me”. Mother is calling to the child, “Dear, come here, papa wants to talk”. The child speaks to the doll, “Sweetie, the rules of the game made me do this. You asked for it. Mother is calling, if only parents could stop parenting. I will see what I can do. You chose this and I am not responsible.”

The child makes his way through the rooms into the drawing room. Father is listening attentively to the latest sound byte. The president is in the middle of a speech, “…the death of Harry is unfortunate. But he ought to have to have read the instructions. This is a time of deregulation. The State needs investments and consumers are free to choose. He should not have taken more than six pills. We are not washing our hands of this episode. It’s just that we want to liberate our citizens…”

Long Jottings


Having the blog dead for a long time, I thought of thinking not too much and writing the largely un-happening things in short paragraphs.

We went to the Fourth of July celebrations. Families, Music and Fireworks. Heard and actually made sense of the music of the band there – thanks to a former university music student amongst us. She told us that both she and her husband now teach at an international school in Mussoorie. With Susa’s composition playing in the background, all of us ended up talking about the inevitable mixed feelings of loving and hating certain things as one lived in another world after having lived for so long in one. And some of those likes and dislikes just stick to you. Glued memories make dreamy eyes and fascinating conversation. Pointing to the instruments played around by the band, she explained to us - the newly arrived Indian folks, with awesome patience the difference between a bassoon and trombone.

The weather in Mid West (in end-summer now I guess) is just about perfect. One could sometimes do with a little more of the breeze perhaps. Thursday night movies at the mall and the walk back home are pleasant. Thursday nights are the party nights.

I recently read a colleague’s auto-ethnography. The story there went like two South-Asian straight men apparently when they were returning from the mall walking; a couple of drunken college kids yelled at them as being “Fags”. When they later went to a restaurant that same night, and were waiting in line to order food, another incident occurred which made the incident a story for reflection, a once-in-a-lifetime occurrence. A boy and a girl couple came and were looking at another boy-boy pair there with a kind of look in their eyes. The boy-boy pair just reacted, “We are not gays.” The whole Heteronormativity thing plays out in interesting ways – eyes tell tales too. One of the South-Asian boys who witnessed it and then wrote the auto-ethnography also mentioned, “We could not afford a car and were labeled. The incident, which followed later made us think we could not blame it completely on postcolonial and race etc stereotypes. Cultural codes take a different turn and remain ambivalent too.”

A resilient fetish of the society with the “norm”. Auto-ethnography continues to be regarded by some as navel-gazing, similar to blogs. Coming to think of what stopped me from blogging for such a long time, a couple of thoughts had perhaps contributed to the hesitancy – some views that blogging is just navel-gazing, selfish self-sensitivity.

Some other quite striking incidents related to me by my friends could also have played the role.

A would be father-in-law dismissed his would be son-in-law – a guy his daughter loved, on the grounds that because he blogged, he was selfish and would be preoccupied with himself to take care of his daughter.

My writer friend told me that she quit blogging because she was unable to write any good five pages of a fictional story while she was writing blogs. She introduced me to blogging when apparently she enjoyed it and now she has not only stopped blogging but finished a novel as well. I can’t blog much anymore and instead of writing fiction, I am still investigating the tragic loss of my novel of my pre-blogging days. Obviously these are stray incidents and one could argue against the presumed interpretations drawn from these perhaps more idiosyncratic mentioned cases.

To end these jottings, I recently watched some fantastic films belonging to what could perhaps be called post-Third-World Cinema (I hope I did not use an extra hyphen). Relatively contemporary ones included Sissako’s “Bamako”, which made me remember Spivak’s essay “Can the Subaltern Speak?”. Even if they speak, are they heard? Can their statements/expressions be comprehended? From the position of the subaltern, the incomprehension in the face of people who are even willing to listen to them, perhaps makes even wanting to express difficult. Suicides are expressions too.

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Sunday, March 16, 2008

comparitive experiencing of Newsgames with critical literature, films

Ian Bogost and his studio Persuasive Games took their take on Newsgames and started steadily being published in the OP-ED section of the NY times during May of last year. Bogost's jottings on the same and the first game called Food Import Folly are a classic precedent. Some others like Points of Entry have followed leading to crudely polemical and candidly refreshing long discussions on various aspects of 'games' and 'serious games' at Kotaku. Starting from a discussion of whether games need to provide fun or not, the discussion steadily diverges and forks into various concerns like how does one understand 'fun'? Can 'engagement' be concerned 'fun'? Gamers also seem to be acknowledging how subjective that 'fun ' derived from playing a game can turn out to be. While extreme positions definitely exist on both sides - some saying serious games are only for stupid pseudo-intellectuals while the other side at times coming close to being condescending as regards people who play violent games by terming them as largely unsophisticated.

Various other pondering(s) find their place - Do such games betray too much of a political message from their producers?, What does it mean now for them to be freely accessible to a large number of Internet users? What happens when one no longer requires specific set of skills to engage with games?

Perhaps the question which is really at stake is ...Do such games help in developing informed critical thinking? Does reading a comprehensive article in NY times about the immigration problem and playing a game over allocating merit-based green cards develop similar consciousness about challenging and probing issues? Maybe the question needs to be worded differently. Obviously, different media forms are experienced differently and one is certainly not asking for superficial effects-oriented studies. Yet, one could very well interrogate the comparative experiencing of these new set of serious games with say critical literature, or film on similar subjects. Certainly questions worth pondering upon as one thinks of persuasive games/serious games/edutainment/critical simulation/ideological videogames...

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Friday, March 07, 2008

cracking pass-word(s), yes

In 2146, an historian found an archived entry in some media form which used to be called a blog. It was dated from 8th March, 2008...

"I got up from my bed, and looked at the mirror, to look at myself. This act of mine is not much different from my experience of writing this blog today. I felt old today looking myself in the mirror and the same feeling stays with me as I write this blog. When I die, to write my biography, people shall look at my blogs I guess. People won't look for those diaries in stacked corners, in labyrinth cellars, or behind pillows. No diaries but blogs. Also, no correspondence through letters but they would be analyzing my emails, cracking passwords;cracking pass-word(s), yes."

Inspired by a reading of Javier Marias' "All souls"

Sunday, March 02, 2008

much like an editorial response...

The question again and again asked is whether these are 'simplistic videogames' or indeed even 'videogames'. One does not find a story/narrative/plot nor immersion. While September 12 seems to be a reaction at the collateral damage happening as a result of the war on terror, Madrid is an expression of 'empathy for /solidarity with' the victims of 2004 Madrid bomb blasts . There is no sense of victory in either games. No adversaries, no heroes in sight. Frasca's games are unconventional if at all considered games. Frasca has at times categorically mentioned September 12 is a simulation, not a game.

Both the games certainly are critical simulations of situations, adding more meaning into them by reconstructing say the 'war' and/or 'bombings', however, it would be safe to presume that one cannot be expected to play the game more than ten times. It does not have repeat value for the same person playing it. However, it is a credible response against a position, an ideology...much like an editorial response...

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derrida, lights, aesthetic, comma,,,

blur, dim, perceptible, passwords, signifier, derrida, lights, aesthetic, comma, hyphen, cine-ma, referent, enigma, coke, classified, sip, muffle, crackle, dawn, dusk, excrescence, sim,,,

Wednesday, February 27, 2008

what is poetry but the joy of


Ironical to have not seen everyday life in normal curves

our statistics teacher gives us an opportunity

to write about a thing which gives us joy;

she must have had a hundred answers by now

and she must be exclaiming differently to each

the joy of visiting bolivia

the joy of sitting on a beach

the joy of imagination

the joy of sleeping for eight hours without an alarm

the joy of scoring a hundred out of hundred

the joy of getting to see a child smile

the joy of having done something for someone

the joy of having a cup of coffee after a walk on snow

the joy of teeth touch with ice-coffee

what is poetry but the joy of putting a misplaced metaphor amidst the order of language

what is music but the joy of putting a dissonant note in the sea of consonance

what is life but ...

Saturday, February 23, 2008

Nintendo Gamecube

From the flash game mentioned in last class, I progressed to Nintendo Gamecube. Thanks to first seeing two young players Jojo (7 yrs) and Lala (6 yrs) play it, and then with their help finding my way through the some games in ‘Sonic Adventure Two Battles’ like ‘Metal Harbor’, ‘Emerald Finding Race’, and ‘City Escape’. While I tended to enjoy the more slower analytical game of finding the emerald, Jojo and Lala yearned to play the racier ‘Metal Harbor’. The former is a treasure hunt, probing for the treasure in oceans and caves; the latter is a dizzying race in a harbor with many obstacles on the way. With the control in ones’ hands vibrating giving a tactile sensation, when one was hit helped because an inexperienced player like me could not always be sure of where and what I was on the screen. Also, though there was violence involved, the visuals were rather calm and soothing, and not gory.

I especially liked the ‘story’, which came in as a kind of ‘cut-in’ between two games when the Sonic or Metal Sonic (player character in the game) can go to Chao garden where eggs are kept. The story for the same goes like this – you can either choose to be Hero Chao (in which case you will be saving the world) or a Dark Chao (in which case you will be destroying the world). You get to have a hand in the Chao selection if you can make your way to the Chao garden where the eggs are reared. You have the Hero Garden and the Dark Garden for the respective kind of eggs. What was funny as well as clearly palpable and that drew laughs from both my young fellow players were the contrasting scenes of the two gardens. The Hero garden with flowers, butterflies, greenery and blue streams resembled ‘Heaven’ and the Dark garden with red black flowing streams and caricatures of devils dancing resembled ‘Hell’.

For my next Gamecube experience, I have decided to photoshoot Jojo and Lala playing, and improve my motor hand and finger skills with the control if I have to beat Jojo in the games.

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Jhadoo Maro flash game

‘Jhadoo Maro’ flash game takes place in a situation, which takes its context from the larger narrative of protests and negotiations that have taken place between Dow Chemical officials and activists involved with protests surrounding Bhopal Gas tragedy. The game is rather simple to play with the game player being a woman hitting with a broom an official of Dow Chemicals. Dow Chemicals took over Union Carbide whose industrial plant in Bhopal had led to the disaster. One tends to get points based on the timing of the broom hit as well as the force with which the hit is affected.

It is interesting to observe that the player is impersonating a woman and there is an identification that is being asked for from the player/audience because a majority of the survivors/victims of the Bhopal Gas tragedy have been women. One can also find pictures of women with Jhadoo in their hand protesting outside Dow Chemical office buildings in the earlier demonstrations undertaken by the Bhopal activists. Thus, while playing the game, one could experience oneself being an activist. In addition to that, I did experience a certain thrill in perfecting the art of hitting with the broom.

However, if it was meant to be a complete resemblance, one would have expected the woman in the game to be wearing a sari or a more authentic indigenous Indian costume. That is not the case. Though, one should be cautious of reading too much into this, the fact that the women is wearing an improvised ambiguous costume, it could mean that the character has been kept open and the player could fill in his/her own interpretation. It is also possible that with the local movement in Bhopal getting allied with transnational advocacy networks throughout the world, the representation of the woman is left ambiguous in the hope that more multiple fluid identities of the character can be formed, thus reaffirming that local disasters could have global answers and people in developed countries as global citizens can play their part in speaking against MNCs like Dow.

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Sunday, February 17, 2008

and the book we could not read together

She came to me
so that we could read a book together

She wrapped us around a shawl

We had returned from mountains
Somehow we could never read the book together

Her hands traced the alphabets in black slower than mine

I would end up wanting to talk about what I saw in them
She would put a finger to my lips

and then she went to sleep

A deep sleep and I could not go to sleep
So I sat and looked at her

and the book we could not read together