Saturday, February 23, 2008

Nintendo Gamecube

From the flash game mentioned in last class, I progressed to Nintendo Gamecube. Thanks to first seeing two young players Jojo (7 yrs) and Lala (6 yrs) play it, and then with their help finding my way through the some games in ‘Sonic Adventure Two Battles’ like ‘Metal Harbor’, ‘Emerald Finding Race’, and ‘City Escape’. While I tended to enjoy the more slower analytical game of finding the emerald, Jojo and Lala yearned to play the racier ‘Metal Harbor’. The former is a treasure hunt, probing for the treasure in oceans and caves; the latter is a dizzying race in a harbor with many obstacles on the way. With the control in ones’ hands vibrating giving a tactile sensation, when one was hit helped because an inexperienced player like me could not always be sure of where and what I was on the screen. Also, though there was violence involved, the visuals were rather calm and soothing, and not gory.

I especially liked the ‘story’, which came in as a kind of ‘cut-in’ between two games when the Sonic or Metal Sonic (player character in the game) can go to Chao garden where eggs are kept. The story for the same goes like this – you can either choose to be Hero Chao (in which case you will be saving the world) or a Dark Chao (in which case you will be destroying the world). You get to have a hand in the Chao selection if you can make your way to the Chao garden where the eggs are reared. You have the Hero Garden and the Dark Garden for the respective kind of eggs. What was funny as well as clearly palpable and that drew laughs from both my young fellow players were the contrasting scenes of the two gardens. The Hero garden with flowers, butterflies, greenery and blue streams resembled ‘Heaven’ and the Dark garden with red black flowing streams and caricatures of devils dancing resembled ‘Hell’.

For my next Gamecube experience, I have decided to photoshoot Jojo and Lala playing, and improve my motor hand and finger skills with the control if I have to beat Jojo in the games.

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